module documentation

Entity - Game entities with states and types.

Class Entity Represents an entity in the game.
Constant ENTITY_STATE_ATTACKED Undocumented
Constant ENTITY_STATE_ATTACKING Undocumented
Constant ENTITY_STATE_DEAD Undocumented
Constant ENTITY_STATE_IDLE Undocumented
Constant ENTITY_STATE_MOVING Undocumented
Constant ENTITY_STATE_MOVING_TO_END Undocumented
Constant ENTITY_STATE_MOVING_TO_START Undocumented
Constant ENTITY_TYPE_3D_SPRITE Undocumented
Constant ENTITY_TYPE_ENEMY Undocumented
Constant ENTITY_TYPE_ICON Undocumented
Constant ENTITY_TYPE_NPC Undocumented
Constant ENTITY_TYPE_PLAYER Undocumented
Constant SPRITE_3D_CUSTOM Undocumented
Constant SPRITE_3D_HOUSE Undocumented
Constant SPRITE_3D_HUMANOID Undocumented
Constant SPRITE_3D_NONE Undocumented
Constant SPRITE_3D_PILLAR Undocumented
Constant SPRITE_3D_TREE Undocumented
ENTITY_STATE_ATTACKED =

Undocumented

Value
const(5)
ENTITY_STATE_ATTACKING =

Undocumented

Value
const(4)
ENTITY_STATE_DEAD =

Undocumented

Value
const(6)
ENTITY_STATE_IDLE =

Undocumented

Value
const(0)
ENTITY_STATE_MOVING =

Undocumented

Value
const(1)
ENTITY_STATE_MOVING_TO_END =

Undocumented

Value
const(3)
ENTITY_STATE_MOVING_TO_START =

Undocumented

Value
const(2)
ENTITY_TYPE_3D_SPRITE =

Undocumented

Value
const(4)
ENTITY_TYPE_ENEMY =

Undocumented

Value
const(1)
ENTITY_TYPE_ICON =

Undocumented

Value
const(2)
ENTITY_TYPE_NPC =

Undocumented

Value
const(3)
ENTITY_TYPE_PLAYER =

Undocumented

Value
const(0)
SPRITE_3D_CUSTOM =

Undocumented

Value
const(5)
SPRITE_3D_HOUSE =

Undocumented

Value
const(3)
SPRITE_3D_HUMANOID =

Undocumented

Value
const(1)
SPRITE_3D_NONE =

Undocumented

Value
const(0)
SPRITE_3D_PILLAR =

Undocumented

Value
const(4)
SPRITE_3D_TREE =

Undocumented

Value
const(2)